Tuesday, 17. May 2005

Let 'em try to pwn you

Nathan Combs at Terra Nova on the practice of zerging:
To the casual observer, zerging may seem a form of virtualized hooliganism. Yet, it might also be seen as a natural consequence of the (arguable) first strategy (above all others) of good gamers: test the boundaries of your world, its rules, discover its patterns, and then pwn!
Which is why I think that griefing should be supported as a standard behavior in interactive stories. If gamers will do it anyway, you're better off using it to provide dramatic conflict than trying to "manage it away".

Recent Comments

I feel fine.
I know someone will comment on it soon :-) Theatre...
scheuring - 14. Jun, 10:24
How do you feel when...
How do you feel when you receive no comments? How can...
Magical - 14. Jun, 09:19
Thanks, Brian,
for this interesting invitation. Since, by your own...
scheuring - 15. May, 10:33
AI-Foundation Panel
Dirk, I like the thinking. Because of that expertise,...
Brian Hoecht - 13. May, 22:05
Gabe,
you're welcome.
scheuring - 29. Apr, 16:29
thanks scheuring!
Cool, that seems to cover most of the basics. Definitely...
drgold - 28. Apr, 05:41
Top 400
About five years ago (pre-ProgramD), the "standard"...
scheuring - 22. Apr, 14:55

Credits

vi knallgrau GmbH

powered by Antville powered by Helma


Creative Commons License

xml version of this page

twoday.net AGB


Bots
creators
definitions
fun
general
reasons
stories
Profil
Logout
Subscribe Weblog