Let 'em try to pwn you

Nathan Combs at Terra Nova on the practice of zerging:
To the casual observer, zerging may seem a form of virtualized hooliganism. Yet, it might also be seen as a natural consequence of the (arguable) first strategy (above all others) of good gamers: test the boundaries of your world, its rules, discover its patterns, and then pwn!
Which is why I think that griefing should be supported as a standard behavior in interactive stories. If gamers will do it anyway, you're better off using it to provide dramatic conflict than trying to "manage it away".

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About five years ago (pre-ProgramD), the "standard"...
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